

I get a dramatic sense of imput latency with DX12 because reliably (possibly psychosomatic, addict insane) lose more fair 1v1s, feel like im behind the game, i see somebody and they are already shooting at me rather me seeing them, having good chance to make first shot, feels like i genuinely have latency problems i dont see in 90% of games. CPU: Intel i9-9900KF 4.6GHz (1.18V) 4.7GHzBSOD CPU Coller: SilentiumPC Navis RGB 280 (1000RPM) GPU: ASUS DUAL RTX 3070 8GB GDDR6 (STOCK) RAM: Adat. NVIDIA GTX 1070 vs NVIDIA GTX 1650 BENCHMARK REVIEW / DX12 INCLUDED / GAMING TESTS RTX 1080p / 1440p / 4KGames tested: BATTLEFIELD 5. Direct x 11 vs direct x 12 - battlefield 5 - i5 8600k & gtx 1080Test System details, 1440p Shown CPU, GPU temperatureIntel i5 8600k, six cores - all c.


If you guys have a little time, pay a visit to my channel & i. With DX11 i lose both CPU and GPU utilization (as in it tanks my system much less, but produces less frame-rates) and frames get reduced to 90-120, instead of constantly pinging above the 120fps cap i have set ingame, but it feels LESS stuttery then DX12, like there is less lag. DirectX 12 in Battlefield 1 & Rise of the Tomb Raider at 1440p with a GTX 1070. I'm going to guess this has been touched on before so will keep it short, but playing BFV with DX12 i get way way more frames, could probably easily break 160fps, don't know as i have it restricted as to not break FreeSync range of 144hz monitor locking it at 120hz ingame, but with DX12 i get great frames yet the whole game feels weird. Advertisements The current version is DirectX 11, but Microsoft has recently released its latest version: DirectX 12. DirectX 12 test in Battlefield 1 singleplayer frame rate comparison with DirectX 11 on MSI AERO GTX 1070 graphics card, 1080p.
